Unity Biome MCP¶
Control the Unity Editor from any MCP-compatible AI client — or from chat inside Unity.
Scene & Objects¶
Inspect and modify GameObjects, components, assets, materials, shaders, and UI elements.
PlayTest DSL¶
Deterministic test workflows with assertions, wait conditions, sweeps, and visual baselines.
Batch Operations¶
Group compatible operations into a single call with undo-backed rollback on failure.
Animation & VFX¶
Work with clips, Animator controllers, Timeline, particles, materials, and Shader Graph.
In-Unity Chat¶
Ask or Agent mode inside the editor with context chips, undo grouping, and multi-backend support.
Plugin System¶
Extend with project-specific server tools, Unity commands, chat chips, and hook points.
Start Here¶
| Goal | Guide |
|---|---|
| Install and connect | Getting Started |
| Choose an MCP client | Client Guides |
| Install AI skills | AI Skills and Agents |
| Configure settings | Settings |
| Use In-Unity Chat | MCP Chat |
| Compare products | Product Comparison |
Tools¶
| Category | Reference |
|---|---|
| All tools | Tool Reference |
| Decision guide | Tool Decision Guide |
| Scene | Scene Tools |
| Objects | Object Tools |
| Batch | Batch Operations |
| Animation | Animation Tools |
| Shaders | Shader & Material Tools |
| UI | UI Tools |
| Screenshots | Screenshot & Visual Diff |
| Components | Component & Event Tools |
| Assets | Asset Tools |
| Diagnostics | Diagnostics |
| Runtime | Runtime & Playtest |
Architecture¶
Project Inventory¶
Workflows¶
- Prompting Tips
- Intent Tools
- Playtest DSL
- Playtest Composer
- Wait Conditions
- Prefab Editing
- Region Selection
- Code Execution
- Skills and Templates