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Concept illustration of an AI client sending a live MCP signal through Unity Biome MCP to the Unity Editor

Unity Biome MCP

Control the Unity Editor from any MCP-compatible AI client — or from chat inside Unity.

Scene & Objects

Inspect and modify GameObjects, components, assets, materials, shaders, and UI elements.

PlayTest DSL

Deterministic test workflows with assertions, wait conditions, sweeps, and visual baselines.

Batch Operations

Group compatible operations into a single call with undo-backed rollback on failure.

Animation & VFX

Work with clips, Animator controllers, Timeline, particles, materials, and Shader Graph.

In-Unity Chat

Ask or Agent mode inside the editor with context chips, undo grouping, and multi-backend support.

Plugin System

Extend with project-specific server tools, Unity commands, chat chips, and hook points.

Start Here

Goal Guide
Install and connect Getting Started
Choose an MCP client Client Guides
Install AI skills AI Skills and Agents
Configure settings Settings
Use In-Unity Chat MCP Chat
Compare products Product Comparison

Tools

Category Reference
All tools Tool Reference
Decision guide Tool Decision Guide
Scene Scene Tools
Objects Object Tools
Batch Batch Operations
Animation Animation Tools
Shaders Shader & Material Tools
UI UI Tools
Screenshots Screenshot & Visual Diff
Components Component & Event Tools
Assets Asset Tools
Diagnostics Diagnostics
Runtime Runtime & Playtest

Architecture

Architecture diagram: external clients and In-Unity Chat reach the Python MCP server and Unity Editor plugin through their local transport paths

Project Inventory

Project inventory stats

Workflows

Developer Reference